Featured Categories
-
Lectora®
Lectora® is the most trusted authoring tool in the world. Rock out your creativity! Author courses any way you like. Lectora adheres to best practices for Accessibility and Web Content Accessibility Guidelines (WCAG), offers responsive authoring for eLearning, and publishes to any LMS (Learning Management System).
-
CenarioVR®
Experience virtual reality through CenarioVR®, our training and virtual reality (VR) authoring software that allows you to create immersive learning in minutes! No coding required!
-
Rockstar Learning Platform®
Our Rockstar Learning Platform® has all the features you’ll love. Help your employees be better at their jobs, more valuable to your company, and most effective in servicing your customers.
-
The Training Arcade®
Level up your learner engagement with the Training Arcade®! The Training Arcade is a library of fun, mobile-ready, casual games that can be rapidly customized with your content to create effective gaming!
-
ELB Learning Content
Did you know that our AssetLibrary™ has over 120 million engaging, interactive, and awe-inspiring templates and assets to help you become an eLearning Rockstar®?
Google Cardboard: extend time to activate objects?

(Thanks, John Blackmon, for teaching me the word "reticle" in this very forum.)
Is there a way to extend that time? Not to anything outrageous, but maybe to a full second?
Thanks.
Comments
-
It's certainly usable, it just requires more attention from the user (and thus distracts more from any learning) than I would prefer. Thanks, John.
Hmm ... some newer Cardboard headsets have a button, I found out yesterday. Would CVR work with a headset having an external button? -
Thanks, John. I was just wondering if it was supported. I have done no work on programming for Cardboard, so I have no idea how difficult it would or would not be to support both.
I've found that I got used to the gaze-to-select interface pretty fast. The big minefield is that I had built my scenarios with buttons right in the default sightline, meaning the student would accidentally gaze at things and trigger them. I had to move all my hotspots up or down 30 degrees or so. Also, several places had popup images/videos that were closed by click/tap. Of course, in Cardboard this meant you couldn't actually watch the video without closing it. I had to switch to closing them with buttons that were near, but not inside, the media they closed. -
We haven't discussed it, but one problem would be that the scenarios can't know which cardboard you are using. With gaze to select we can support all cardboard headsets.AndrewTownsend said:Is there a plan to allow for cardboard button select rather than hover select?
One way that it could work is as a setting in the scenario. -
The quoting is really scrambled in the new forum software, but I think I'm responding to fprieto3143.
There is no reason that CVR can't support two ways to select in the same scenario. It does that now! You can select either with tap or gaze. Why can't JavaScript just trap the external-button-press event and forward it to the tap-on-the-screen event? I am not a JS programmer, but in languages I have used that would literally be one line of code.
Categories
- 35.9K All Categories
- 110 ✫ Announcements
- 33.2K Lectora®
- 31.1K Lectora Discussions
- 29K Lectora Desktop
- 2K Lectora Online
- 2K Lectora Feature Requests
- 71 Lectora User Groups
- 36 Lectora Accessibility User Group (LAUG)
- 27 ELB Learning Content
- 27 ELB Learning Content Discussions
- 346 CenarioVR®
- 205 CenarioVR Discussions
- 141 CenarioVR Feature Requests
- 44 Rockstar Learning Platform®
- 41 Rockstar Learning Platform Discussions
- 108 CourseMill®
- 108 CourseMill Discussions
- 48 ReviewLink®
- 48 ReviewLink Discussions
- 7 The Training Arcade®
- 7 The Training Arcade Discussions
- 938 All Things eLearning
- 39 eLearning Development
- 546 Learning Management System (LMS) Integration
- 333 Web Accessibility
- 1.2K ♪ The Green Room
- 9 Additional Learning Products