Closed Captioning / Subtitles

jackgayler
jackgayler Community Member Posts: 58 ♪ Opening Act ♪
edited November 18 in CenarioVR Feature Requests
A client of our has a standard requirement to add subtitles to all of their projects for accessibility reasons. Currently, there is no default way to add subtitles/closed captions to a 360 scene. The two options currently are:

1. Burn subtitles onto the 360 film in a 3rd party editing suite
2. Add subtitles as text objects, showing/hiding them using timed events

In the interest of time and ease of editing, I would like to request a default function to add subtitles to a CenarioVR scene. This feature must:

1. Support '.srt' files (or similar)
2. Have the option to 'fix' subtitles on screen so the user can see them no matter where they look
3. Edit the appearance/position of the subtitles e.g top/bottom of screen, font, colour, opacity etc.

This would be awesome!

Oh, and perhaps an option to add them to video objects too?


Many thanks,

Jack
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Comments

  • johnb
    johnb Community Member, Administrator, Rockstar Manager Posts: 77 eLearning ROCKSTAR Admin Team
    The issue here is that VR in itself is not accessible. VR content focuses primarily on visual and auditory interaction, the limitations of which WCAG attempts to address.

    Adding subtitles doesn't make it accessible. It just detracts from the "immersiveness" of the actual learning experience. Think of the Fendi example, were you are looking around the room for examples of situations that could lead to customer theft. It just isn't something where tabbing to a hotspot provides actual learning, we are exercising a users spatial awareness in the environment in which they are to be working in.

    This is more of a customer education point, in which we need to look at the goals of what we are teaching.
  • jackgayler
    jackgayler Community Member Posts: 58 ♪ Opening Act ♪
    edited November 24
    Hi John,

    I understand your point. But Accessibility is a core requirement for any media nowadays, especially learning content. Where VR cannot be entirely accessible, it should be accessible where it can.

    If a hearing impaired individual were to access a VR course, why shouldn't they be able to experience the content in the same way as any other person?

    CenarioVR is used is many different ways, not just a 'find the object in the room' manner. Different clients have different needs, and an 'immersive' experience is often not as important than the learning itself.

    Subtitles are also a good solution for translations. If the English audio/voiceover in a scenario was hard to understand for a person which English is not their first language, subtitles can be a huge help to make things clear. Furthermore, if you needed to translate the voiceover in Spanish, instead of having to pay extra for new Spanish voiceover, you can add the Spanish translation as subtitles.

    We have also had feedback that users access these scenarios in loud areas (hospitals) which makes the audio hard to hear, even when using headphones.

    I have seen subtitles being used on other 360 projects/software and it looks presentable and not 'in your face'.

    I really don't see why this shouldn't be added/considered as a default feature which can turned on/off. A high profile client of ours needs subtitles for every scenario we are to produce for them. We have worked out a custom way of displaying them in the 360 (hiding/showing text boxes) but these can be fiddly to edit.

    Just a few thoughts for you.


    Thanks,

    Jack