Polygon Hotspots

hvaughan-2540
hvaughan-2540 Community Member Posts: 138 ✶ Headliner ✶
It would be good to have editable polygon hotspots with filled colour hover states similar to: https://seekbeak.com/2020/04/17/whats-the-point/

That way we can draw around background scene objects and make them clickable without needing to use Photoshop first.
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Comments

  • 8100
    8100 Community Member Posts: 6 ☆ Roadie ☆
    Slightly disappointed this hasn't got more support. I agree completely, polygon hotspots allow for significantly more flexible interactions by being able to create hotspots which mimic the contours of objects within the scenario allowing for cleaner and more intuitive interaction. This would be really useful
  • carlfink
    carlfink Community Member Posts: 947 ♦ Idol ♦
    I have faked these by using vector graphics as hotspots ... only to find that in the Oculus client, some vector drawings cause the entire scenario to stop working.
  • 8100
    8100 Community Member Posts: 6 ☆ Roadie ☆
    Yes please - this would be hugely helpful as you can "draw" hotspots around objects rather than having to create these frames in an external software package and then import them -
  • hvaughan-2540
    hvaughan-2540 Community Member Posts: 138 ✶ Headliner ✶
    Articulate Storyline 360 now has the ability to insert 360 images, it has a hot spot tool that lets you drag handles around.