Opacity for 3D models

I'm gathering that it is programmatically difficult to render 3D models transparently in WebGL. (I know nothing about your underlying technologies, so forgive me if that's illiterate.) Am I correct that this is why CVR currently doesn't have that option, and that setting a group containing models to 50% opacity has no effect?
By the way, suggestion: separate out the searches in these forums. If I search for "opacity" now, I get Lectora results, which just aren't relevant.
By the way, suggestion: separate out the searches in these forums. If I search for "opacity" now, I get Lectora results, which just aren't relevant.
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Comments
There's some sort of bug in the ticketing system itself. It automatically detects (incorrectly) that I have opted out of email communications, and provides a link to turn them back on ... but the link is null and does nothing.
If I do ever get email from your ticketing system, I'll add to the report that a PNG-based hotspot that's (properly, visibly) there in the browser client is not shown and not active in the Oculus app. So the app shows the unwanted transparent hotspot, but does not show the desired perfectly visible hotspot.
The "pointer passes over the hotspot chirp" is also silent in this scenario. No, I did not turn it off.
Transparent hotspots should have NO resource associated with them. If you desire a transparent hotspot, do not give it a resource, and it will be transparent.
Wow, I wish I had known that! That would have saved me a huge amount of time. Thank you. (Now I have to experiment--what shape would it be?)
I'm still puzzled about why hotspots can't have text, mind you ....
Now that I have done more work with gaze-to-select I realize why this is a bad idea if Google Cardboard is one of your delivery targets.