Internet explorer and HTML5 games in Lectora

jackis
Community Member Posts: 17
Hi everyone
I am inserting some html5 games (created from templates) into my Lectora courses (Lectora V11.3.1). I am using a web window and choosing Local web-based content for the window source.
When published to Moodle, the game works perfectly when viewed in Firefox or Chrome. However, when trying to view it in Internet Explorer (V10), the game hangs on loading and will not load. As it works OK in FF and Chrome, I am assuming it is some sort of setting in IE that is causing the problems (or just IE itself!). Has any anyone else had a similar experience and managed to resolve it?
Thanks for your help.
Jacki
I am inserting some html5 games (created from templates) into my Lectora courses (Lectora V11.3.1). I am using a web window and choosing Local web-based content for the window source.
When published to Moodle, the game works perfectly when viewed in Firefox or Chrome. However, when trying to view it in Internet Explorer (V10), the game hangs on loading and will not load. As it works OK in FF and Chrome, I am assuming it is some sort of setting in IE that is causing the problems (or just IE itself!). Has any anyone else had a similar experience and managed to resolve it?
Thanks for your help.
Jacki
Comments
-
Thanks for your advice. I did as you suggested and got the following messages. Not being a programmer, I don't really know what they mean.
Any thoughts on what they might mean or how to resolve it?
SCRIPT5009: 'Audio' is undefined
core.js, line 1894 character 1
SCRIPT438: Object doesn't support property or method 'forEach'
core.js, line 1766 character 13
SCRIPT438: Object doesn't support property or method 'getElementsByClassName'
core.js, line 1756 character 5
Thanks
Jacki -
I cannot test this now (since you didn't provide any samples) but there are two possibilities:
a) your html5 games do not work in IE10
b) Lectora forces the iframe into IE compatibility mode (essentially, IE8) and your html5 games do not work in IE8.
You should contact the game developer. Or provide a sample so we can dig deeper.
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