Pausing/Playing screen actions without using Events

sharont
Community Member Posts: 20
I am using Lectora 11. I want to play/pause my entire screen. I understand how "Events" work but my audio is MP3, not WMA. Doesn't work using MP3 when I view in HTML.
In addition, all of my actions are already created and rest at the screen level; and I don't think those actions are "importable" into the audio's Events. Recreating the 100s of actions in Events is not an option.
Is there a way to pause/resume my audio and actions at the screen level? Any help would be greatly appreciated!
In addition, all of my actions are already created and rest at the screen level; and I don't think those actions are "importable" into the audio's Events. Recreating the 100s of actions in Events is not an option.
Is there a way to pause/resume my audio and actions at the screen level? Any help would be greatly appreciated!
Comments
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Unfortunately didn't worked. I grouped the actions and assigned an event in the audio; however, once the audio passes that event in the timeline and then I pause the audio, the actions kept going, separate from the audio.
This is crazy. There must be a way to pause the screen actions independent of the audio. -
Depending on what all the actions are doing, you could screen record the animation (or whatever else it may be) in entirety and replace all your individual items with the one video you have just captured. This way you can pause and play the video (and even put the audio into the video to avoid any difference in load time between video and audio) in one trigger. One downside may be quality of image - it isn't always the greatest but this will depend on the images / text used among other things.
Cass -
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